Project Case Study

ESP32 Game Console

Portable ESP32 game console with Snake and Tetris, OLED UI, buzzer feedback, and servo-based lock/unlock flow.

Technologies Used

Screenshots

ESP32 Game Console screenshot
Project preview
ESP32 Game Console architecture illustration
Architecture overview

Project Explanation

Problem

Portable ESP32 game console with Snake and Tetris, OLED UI, buzzer feedback, and servo-based lock/unlock flow.

Solution

  • Small ESP32 game console framework built with PlatformIO and tested in Wokwi.
  • Main menu with Snake, Tetris, Settings, and Lock entries
  • 128x64 SSD1306 OLED interface over I2C and active-low debounced button input
  • Buzzer feedback and persistent servo lock/unlock mechanism
  • Modular architecture with dedicated game modules (SnakeGame and TetrisGame)
  • Utility screens for input testing, servo test, and buzzer test
  • Clear hardware wiring map in diagram.json and reproducible setup via wokwi.toml

Architecture

The architecture is organized around core modules and responsibilities, using C++, ESP32, PlatformIO, Wokwi, Embedded Systems, OLED SSD1306 to ensure maintainability, scalability, and testability.